● Improves concentration, memory and creativity, complements education and the formation of those who practice it.
● Provides benefits and abilities in areas of development for intellectual capacity and emotional intelligence.
● Matches have arduous and multiple alternatives with a significant duration. The attention and concentration of the parts are necessary, otherwise loss could be imminent, this attention and concentration being reflected in the intellectual capacity of those who practice it and in their everyday life.
● Its basic scheme is rich in geometry.
● The reasoning applied in the game is similar to the used one in the mathematics. There is an important correlation between the practice of As Majesty and the improvement of the logical and mathematical abilities in the people who practice it.
● The high degree of emotional control that is required in the development of a game is evident. This game allows to children and adolescents to control feelings of frustration after defeat and to turn them into positive energy to face the next challenge therefore being able to analyze the errors committed.
● All player has to adapt to the situation generated in each game, since diverse and unexpected situations appear that require of a capacity of strategic resolution.
● When a person learns to play this new game, the intervention of those who practice it is not the only one generated. Actually multiple debates and much analysis is given to the game by all those involved in the activity and in that way players obtain knowledge, information and collaboration and thus generating teams of friends or family or at the educational institutions where it is practiced.
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